Jan 23, 2006, 11:49 PM // 23:49
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#1
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The Rise Of The Assassins
After this weekend of PvP,I have seen the future face of Guildwars,and it lies in the Assassin. Where warriors have been the melee master of choice in the past,the assassin wil be that choice in the future. With what was available to me this weekend. I think that the pre set builds didn't do justice to the powers that the assassin class will have in the future. Wher most used the pre set A/W or E/A builds,I used my faction points to create an A/Mo and an A/E.Using the skills already unlocked in my ele and monk skill sets,i was able to create an impressive damage dealer in the form of Dagger Master/Critical/Smiting and Dagger Master/Critical/Aeromancer.With the limited amount of assassin skills allowed to me,I was able to create a skill bar that dealt out a total damage of 300+hp with both builds in one set attack pattern to warrior and assassin alike. Warriors in heavy armor wear nearly as vulnerable as any soft target,and take into account that I haven't seen nearly close to half of the assassin's skills in action.With A/mo,I see the rise of a new farming build on the horizon. The 55hp build will work similarly to its monk conterpart,with the exception of div fav,and I think the assassin my kill even faster.Those who agree,let yourselves be seen. Those who don't,say as you will whatever you like,just remember that it was The Darkpower Alchemist that spoke his opinion and read into the future. not a mystic,but with logical trial and error.
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Jan 24, 2006, 02:30 AM // 02:30
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Quote:
Originally Posted by Darkpower Alchemist
After this weekend of PvP,I have seen the future face of Guildwars,and it lies in the Assassin. Where warriors have been the melee master of choice in the past,the assassin wil be that choice in the future. With what was available to me this weekend. I think that the pre set builds didn't do justice to the powers that the assassin class will have in the future. Wher most used the pre set A/W or E/A builds,I used my faction points to create an A/Mo and an A/E.Using the skills already unlocked in my ele and monk skill sets,i was able to create an impressive damage dealer in the form of Dagger Master/Critical/Smiting and Dagger Master/Critical/Aeromancer.With the limited amount of assassin skills allowed to me,I was able to create a skill bar that dealt out a total damage of 300+hp with both builds in one set attack pattern to warrior and assassin alike. Warriors in heavy armor wear nearly as vulnerable as any soft target,and take into account that I haven't seen nearly close to half of the assassin's skills in action.With A/mo,I see the rise of a new farming build on the horizon. The 55hp build will work similarly to its monk conterpart,with the exception of div fav,and I think the assassin my kill even faster.Those who agree,let yourselves be seen. Those who don't,say as you will whatever you like,just remember that it was The Darkpower Alchemist that spoke his opinion and read into the future. not a mystic,but with logical trial and error.
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The assassins are not going to be a frontline class as much as you may think, their armor is far to low. Instead I see it more as a strategic melee class. From what I've seen from the many assassins I've fought as a warrior is that they are knocked out far faster than I. 300hp in damage isnt really that much considering warriors can do that with half their skillbar going against a weakly armored target. People say that the assassins skills are overpowered but they seem pretty fairly balanced to me. As I see it warriors will still be the primary melee class in groups while they take along an assassin to perform its special talents like enchantment stripping a whole group with fast moving melee.
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Jan 24, 2006, 03:08 AM // 03:08
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#3
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/Me
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Assassins die easy unless they use shadow form and such.
They have the fewest and worse defensive skills unless you could shadow stepping.
They can't simply take a few steps back to get out of the range of enemies casters and draw those claasters clsoer to thsoe guys.
Assassin aren't going to be charging in so much since they are the easiest class to shutdown and real easy to kill.
Also, with empathy type skills you can kill an assassin in 3 seconds if they don't pay attention and stop attacking. If they stop attacking then you got them to stop attacking and that's as good as them being dead.
Assassin isn't a warrior replacement. They do more spike damage, DPS, better interupt and annoyance, but that doens't make them better perse'. It's like comparing necro with mesmer.
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Jan 24, 2006, 06:21 AM // 06:21
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#4
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by Fluffyx
The assassins are not going to be a frontline class as much as you may think, their armor is far to low. Instead I see it more as a strategic melee class. From what I've seen from the many assassins I've fought as a warrior is that they are knocked out far faster than I. 300hp in damage isnt really that much considering warriors can do that with half their skillbar going against a weakly armored target. People say that the assassins skills are overpowered but they seem pretty fairly balanced to me. As I see it warriors will still be the primary melee class in groups while they take along an assassin to perform its special talents like enchantment stripping a whole group with fast moving melee.
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Especially when one Disrupting Chop or Distracting Blow will interrupt their combo. No Assassin came close to taking my warrior down.
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Jan 24, 2006, 04:34 PM // 16:34
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#5
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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AL70 is not bad armor for the amount of speedy damage that the assassin deals out.Also, the A/Mo has all the buffs and heals that a W/Mo has that make it such a survivalist's dream.Yet,their biggest advantage is their regen is the equal of the spellcasters.Like I stated earlier,the A/W pre set build is nothing compared to a custom Assassin.The A/E was a swift damage dealer also.Don't think tanks will not have their place,but realize that the Assassin is a force you don't yet fully understand(limited exposure being your downside for knowledge),and the familiar is what you will always back.Yet,I have killed more warriors and pre made assassins in one weekend than I would have thought possible.Teams winning or losing isn't my reason for this thread,but the fact that the Assassin class has shown great potential as a melee force.Secondaries will make or break an Assassin,depending on the skills used. What most have seen is the same build over and over. Don't get confident with your return to "normalcy".
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Jan 24, 2006, 09:20 PM // 21:20
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#6
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/Me
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a/mo being like a paladin is a worse idea than doing it as a w/mo.
a/mo smite is great though which i've done a build for which is in this forum, the "116 damage normal attack assassin"
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Feb 01, 2006, 04:28 PM // 16:28
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#7
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Worse idea? The Paladin build is still a favored and well used build to this very moment.I have a W/Mo that can kill and Heal the entire group when the monk gets aced out.You obviously have issues with the idea of healer warriors,since they lack the Divine favor attribute.The Paladin build is to be used as a secondary healer ONLY.He is a monks backup,just in case the need for extra healing and/or protection is needed.The assassin will be even better suited,since it has more energy and double the regen of any warrior.Like I said earlier,lack of exposure is the reason for this ill feeling towards the assassin as more than just a speedy attacker.As the time for the next chapter draws near,take my words as a premonition. The assassin,when used properly, will be a great force for the betterment of the Tyrian World.
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